What: Three -hour demo version Where: Greenbrair resort, Western Virginia, USA

Scorched by nuclear apocalypse Boston from Fallout 4 V Fallout 76 replaced by coniferous forests of Western Virginia. Who said that vegetation on the whole Earth must necessarily turn into dust? For Fallout 76 developers from Bethesda Game Studios They found a new place that is perfect in spirit and atmosphere of the series: the Greenbrayer estate, which once formed a cover for an underground bunker from the Cold War.

It is the luxurious resort and its vast surroundings that will become one of the maps for multiplayer post -apocalyptic battles: the new release acts in the niche of the online militants so fashionable now. We will go to raids, fight in PVE (mainly) and PVP, swing, collect loot and swing again.

With a holiday!

It all starts with the fact that we wake up in the same bunker under the lands of the estate, in our room. Previously, the game offers to generate a character. Variations of faces, hairstyles, shades of skin and other lots, mirroring yourself a loved one will not be difficult. Well, or to fly out something abstract: here everything is given to the artist.

As soon as you finish, robots around and retrofuturistic computers will begin to eagerly congratulate the character on the day! Blue and blue festive balls throughout the bunker also hint: the long-awaited day, when the shelter door-76 will finally open and you can step on the sinful and places of radioactive land in a teeming mutants! Do not hesitate – we run out to the surface.

And exactly from this moment the game begins to have problems.

According to the developers, it will take about forty hours to pass the main set of quests

Problems 1-76

First of all, only twenty -four players are allowed to be on the map, although the territory would have accommodated without any problems and three times more hunters for valuable loot and other people's heads – and no one would have pushed his elbows.

But when a little more than two dozen people cut through local landscapes, sometimes it becomes frankly bored: players on the map are simply not enough by the standards of the online game so that the intensity of what is happening does not sag. Sometimes I managed to drink about fifteen minutes through the forest from some small village to the most important building "Greenbraier" and not to meet a single living soul-except for mobs for shooting, of course. At such moments, you begin to forget where you are at all and that the game is by no means single.

In Fallout 76, you need to sequentially open new areas on the map. To do this, it is enough to step over the invisible line: there are no real fences or barricades

Another problem risks becoming matchmaking. All the journalists invited to gameplay press sessions began their way from the zero level and were on equal terms with each other, but in real shot conditions, according to the creators, the system can abandon the game and high-level player. Unwillingness to finish the weak and cleanse his pockets from fresh loot should be brought up from childhood? I don’t know, while it raises great doubts ..

Bethesda: If I shoot at you, and you do not open a response fire, then I will apply you very little damage, even if I'm sixtieth levels. If you decide to combine the gun, then there is always an option to take revenge through a regular PVP. However, if you do not want to fight at all, you can largely ignore living opponents.

People become killers in the game only because they themselves want it. When such a person is on the server – this can be a good entertainment for the rest of the players. Sometimes you understand that a person just wants to do something crazy. And he does it.

Another problem of the new Fallout follows from the previous one, but is in the plane of the emotional perception of the game. For the first time for the series, death here does not mean anything at all – you will learn to reckon with it, as it was before. Well, let's say you finished you off – and what? We respond in a couple of steps from the place of death and rush back into the battle, sparkling heels. Even the gathered junk does not completely disappear from his pockets: the majority of overwhelmed by overwhelming the game kindly preserves. We can die endlessly and revive in others PUBG , Fortnite or Destiny , But for Bethesda games, the hero’s death has always meant something more. Yes, this convention cannot be circumvented in the online action movie, but part of a certain charm still disappeared.

Perm distribution system

And since they started talking about death, it is worth saying about the ways of killing. Obviously, according to the laws of online game, you have to shoot a lot – players are waiting for this. But the firing mechanics did not evolve in any way from the fourth part: the weapon differs quite weakly in battle, and speaks of the player's teams sluggish. What is good for a measured single role -playing game, it does not fit under the drive of online shootings. You just do not enjoy, collecting another rifle from a well -known substance and sticks – the difference between the new and old versions of the gun is extremely insignificant.

And in general, nothing new and supernatural in the arsenal has not been noticed: standard axes, rifles, pistols. Maybe, of course, it swells further ..

Weapons and ammunition must be constantly crafted on the workbench. And also do not forget to drink, otherwise your alter ego will perish from dehydration and hunger

Construction has not changed. Yes, the developers promise to allow us to build our own dwellings, only no one will come out in them. The logical question is “why then it is necessary?" – still remains unanswered. Well, of course you can arrange parties with friends, but this motivation is far from everyone and everyone. In a short demo, it was impossible to try out the system: they only gave it a little bit to prove the objects suspended in the air. We will perform such manipulations during the construction of fortifications, and, according to the first sensations, everything is also unchanged here. So, putting one object on another will be still problematic: objects constantly stumble about each other and get stuck.

In the final of the demo version there was an end of the world: a bomb, a blinding light and a nuclear mushroom on the horizon, towards which all the journalists readily rushed readily

Folklore of Western Virginia

However, sometimes the game generates rather spectacular situations. So, at the entrance to the territory of the estate, something flying attacked a group of brave journalists: a huge creature from the legends of Western Virginia-a molestone man. A completely new monster for the series turned out to be damn tenacious: it was not possible to fill it in several rifles, I had to look for help. Robots-guards of the central entrance to Greenbrayer have taken up the case-they distracted the winged creature from our carcasses. However, it did not even work out with joint efforts: the monster just fled over the horizon.

Another newcomer of these places will be the Flatwood monster: either an alien, or a cryptide, also a representative of a hundred -year folklore. However, he was not found on the shown map.

The building of the real resort "Greenbraier" in the game is modeled with pedantic accuracy. With the exception of the hall with the casino – you will not find it in the virtual version

Sex is good, but not as good as frish sweet corn

The town of White-Sufur-Springs would not be known to anyone, even the Americans living in the state of West Virginia, if in the era of the Cold War under the fashionable sanatorium Greenbrayer did not start a global construction site.

Initially, The Greenbrier Resort resort was famous for extraordinary healing water and luxurious golf fields. Since the middle of the 19th century https://sister-site.org/queen-vegas/, it was a favorite place of the American political elite: twenty -six American presidents stopped to relax and improve their health.

But in the 1950s, during the period of exacerbation of the arms race, the question arose of the survival of the ruling elite, and the US government, fearing a nuclear disaster, decided to build a secret nuclear bunker for the US Congress Greenbraier for the territory. The calculation of the special services was simple: well, who will suspect a harmless resort – because the perfect cover!

No sooner said than done. Although not without flaws: the wall of the local bunker could not stand the direct hit of the Soviet bomb. The shelter would save congressmen only if it had a junk somewhere in Washington, and Western Virginia hit the tangent.

They declassified the bunker only in 1992, and now excursions are being driven on it. Moreover, now there were a presentation of video games: Pete Hinz made a welcoming speech from the rostrum of one of the conference halls of the famous bomb shelter.

Nevertheless, the main complaint to the new game … No, not even like that: the most important thing is that it was puzzled by everyone who came to the gameplay session: after all, the developers are going to cling and hold the players (not only the beauty of Virginia and a couple of monsters!) – and for whom all this?

For fans of the Fallout series? No, the spirit of the same Fallout with the transition to the online. The scenery does not help.

For lovers of fast online Mochilov? Also by: the pace often sags, but shooting is uninteresting.

Perhaps this is a project for those who love to "beating" for the purpose and without it. This option is closest to the truth: to get a little sorts of cans-scans and other garbage can be earned. Luta is a lot in every gateway (though everything is standard and familiar in the series). But are we expecting this from the legendary Fallout series?

As a result, the feelings remained mixed. It is hoped that in three hours the game simply did not have time to open up, and in many conclusions I am still mistaken. Surely we will find out soon: Fallout 76 is scheduled for November 14, 2018 on Windows, PS4 and Xbox One platforms.

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